Post by Majin Cajabe on May 3, 2009 18:29:46 GMT -5
Here, you can train with the savior of the Universe - Son Goku!
He has constructed a simple dojo of his very own right here to aid the heroes of this time with his knowledge of fighting.
His power after 1000 years is now beyond comprehension.
This is where you are able to learn new techniques.
You can learn one technique for every you have.
Each technique takes 20 posts in this dojo to learn.
Some techniques have upgrades.
To upgrade a technique you must take 10 more posts here.
Also, to be able to upgrade in the first place, you must have 10s.
Once you have upgraded, you can either use the regular or upgraded form of it - you are not restricted to using the upgraded form only.
Note: Spirit Bomb and Super Spirit Bomb can only be learned/used if you have positive karma.
They are also useless in Hell or the Demon World, but gain an extra 1000 posts per turn in Heaven or the Kai World.
Techniques
Solar Flare
Shockwave
Destructo Disk
Mind Reader
Ping Pong Attack
Super Dragon Fist
Spirit Bomb
Kamehameha
Instant Transmission
Fusion Dance
Upgrades
Explosion [Shockwave]
Super Dragon Release [Super Dragon Fist]
Super Spirit Bomb [Spirit Bomb]
Super Kamehameha [Kamehameha]
Universal Transmission [Instant Transmission]
Descriptions[/u]
Solar Flare: Requires sunlight. A blinding light bursts out all around you, blinding everyone but you for 2 posts. Only 1 use per battle.
Shockwave: Thrust your arm forward, releasing an invisible burst of ki at EXTREME SPEEDS. This ki does very little damage, but it's virtually undodgable to anyone who's already in its path. When it hits, it throws its victim way off their feet and back a good distance.
Using this consecutively leads to sudden ki exhaustion and tried arms. Best used in single shots at the right times.
Destructo Disk: A razor-sharp disk of ki that can cut through almost anything. Regardless of your opponent's Power Level, they won't be able to block this... it'll just cut through them. Requires 1 turn of UNINTERRUPTED focus and a fair amount of ki to make a disk.
Mind Reader: Read the thoughts of an opponent in their last post before yours. This can be used to see through an entire strategy, or get forewarning of a premeditated attack. This has its limits, of course, in that it won't help you against an opponent who is fighting on instinct or out of rage, as their attacks won't have any intention or thought behind them for you to hear during your mind-reading. 1 use per battle.
Ping Pong Attack: Suddenly appear beside your opponent, and kick them as hard as you can, and then After Image in their path. Grab hold of one of their limbs, and repeatedly punch them. They will be bounced away, but they'll be so out of control that you can just reel them back in and punch them back out again! You'll make your opponent look like one of those ping pong balls attached to a string on a paddle if you do this enough. Finish them off by swinging them around and releasing them at high speed in to the ground or some scenery; they will be too stunned to defend themselves from impact. Requires 1 post of charge, and the first attack is extremely surprising due to the sudden massive increase in speed (faster than that of Final Impact). If the first kick hits, you're guaranteed to follow through with the rest of the combo. One use per battle because this is extremely draining.
Super Dragon Fist: Requires 2 turns of charge to surround your body with the dragon-shaped ki. With this ki, you have one shot at delivering a punch that can easily tear through an opponent, even if they greatly outclass you. Useless at long range, except for powering through beam struggles with ease to an opponent. One use per battle.
Spirit Bomb: Gather power from across the planet into your body. Then focus it all in to a ball. Throw the ball with your mind, not your eyes, at its target. Upon contact, the ball explodes with all its power.
You gather 1000 posts of spirit ki for every turn charged, plus 10xKarma... but each time you're interrupted you lose 500 posts from what you've gathered.
Upon releasing, you can add as many of your posts (after transformation effects, but excluding boost effects from techniques such as Kaioken) on to the spirit bomb as you want, as long as you keep at least 1000 posts left over.
Can only be used once per day per planet, by any character (so if somebody else has used it, you can't use it until the next day).
Kamehameha: Gather ki in both hands, cupped at your side, while speaking the name of this attack. Thrust your hands at your target, and release the legendary wave. This is also pretty good at putting fires out.
Instant Transmission: Instant Transmission will allow you to teleport to any character on the same planet as you (unless they're an android), or to a village or city on the same planet (unless they have too low a population).
Using Instant Transmission in battle takes 1 turn to focus before you flicker out and disappear. You will re-appear beside an opponent or ally. Note that this consumes a lot of ki/energy, so don't use this too much.
If you do not have the 'Ki Sensing' ability, you must take 1 extra turn to be able to sense any ki signals to teleport to, and then take another turn for teleportation, totalling 2 turns.
Fusion Dance: Performed in perfect symmetry by both dancers for 3 posts each...
Take 3 steps toward each-other, sideways, while swinging your arms (both of them; together) over your head to point to each-other, and keep your hands flat... say 'Fu-' while doing this.
Raise your farthest legs up, pointing the knees of the raised legs toward each other, while swinging your arms across your chest to point away from each other with your fists clenched... say '-sion' while doing this.
Place your raised legs down on the ground, outstretched and pointing the feet of these legs as far from each other as possible. Bend the knees of your closest legs.
Swing your arms over, lean in sideways together, and touch index fingers of each of both of your hands... say 'Ha!' while doing this.
Upgrade Descriptions
Explosion[/b]: Spend 2 turns gathering ki, and then release it in a huge explosion around your entire body throughout the area. You only get one shot at this, because, you can imagine this eats up one hell of a huge chunk of your ki.
Super Dragon Release: Requires 2 turns of charge to surround your body with the dragon-shaped ki, just like for Super Dragon Fist. But can be used at a longer range. If you leap at your opponent, you can release the dragon to attempt to bind them in place while you try to punch through them (though releasing the dragon will reduce the power in the actual punch). Or if you managed to land a regular Super Dragon Fist, you can send the dragon around for another shot for some more damage when it explodes on contact, though this will drain the last of what you have away, potentially lowering you to Weakened. One use per battle; you cannot use an additional Super Dragon Fist in the same battle you use this technique in. It's one use combined.
Super Spirit Bomb: Raise your arms to the sky, and call for all the energy you can from the planet in to a huge ball overhead. Once it's ready, throw it in the same way as you throw a regular Spirit Bomb.
Gains 1000 posts +10xKarma every turn as normal, though you lose nothing if interrupted. You are absolutely defenseless and unable to use anything to defend yourself, dodge, or fight back with, though (unless someone tries to go for a kill/dismemberment/theft).
Additionally...
You and/or other characters can donate their posts (after transformation effects, but excluding the effects of boosts like Kaioken) to boost this, but you must retain at least 1000 posts.
King Kai can add a further boost when fighting a saga villain or other well-known evil so that this gains double what it would normally gain (2000+20xKarma) per post, by using his interplanetary telepathy skills to spread the plea for energy out.
Can only be used once per day per planet, by any character (so if somebody else has used it, you can't use it until the next day).
King Kai's boost can only be used once per timeskip, and requires staff approval.
Super Kamehameha: Same as the regular Kamehameha, but with at least 1 turn of charge to deliver a lot more power. As a random note, a Super Kamehameha is powerful enough to be used to escape the gravitational pull of a star.
Universal Transmission: This allows you to teleport to other planets by focusing on the ki signals of other characters or the collective ki signals of cities and villages far far away. You can even get the the Kai World or Demon World using this technique!
Doing this takes 2 uninterrupted posts, however, so using this in battle is pretty difficult. Not only that, but it eats up a major chunk of ki/energy, so you probably won't have enough to use this anyway if you've been fighting for a while.
Kaioken[/u]
Kaioken counts as a Dojo Technique, which you can learn with 20 posts of training here. It works by straining energy from your body that it otherwise shouldn't be capable of releasing.
This results in gradual physical harm to the user in exchange for an increase in power, skill, senses, etcetera.
While using Kaioken, you will be enveloped in a deep red aura.
How It Works
For every you have, you have 1 'Kaioken Post'.
Once you run out of these, you lose your highest major transformation.
Major transformations are the ones every 1000 posts.
So, for example, if your highest transformation is Ascended Super Saiyan, then your highest major transformation is Super Saiyan.
When you're out of 'Kaioken Posts' you lose Super Saiyan, and therefore also lose Ascended Super Saiyan.
You can then get all your 'Kaioken Posts' back. Once you run out again, you lose another major transformation, until your highest major is 'Base 100%'.
If you run out of Kaioken Posts while your highest major transformation is Base 100% or equivalent, then you drop to Weakened. Meanwhile, your Kaioken Posts are refreshed one last time, but if you run out again, it will KO you.
Mystic/Majin Kaioken
First, remember that your major transformations are offset by 500 posts.
Now, you'll be wondering what happens to you when you hit Base or equivalent, because you'll be at like 150%, right?
Well, the first time after hitting Base you run out of Kaioken Posts, you drop 20%, and the second time, you drop to 100%.
The third time puts you at Weakened.
Now that's out of the way...
But What Are The Boosts?
Kaiokenx1 gives you a +1% boost, and uses up no Kaioken Posts, but gradually deteriorates your body (i.e. you take constant painful damage). You need to have at least 1 Kaioken Post available to use this.
Kaiokenx2 gives you a +2% boost, but uses up 1 Kaioken Post each post.
Kaiokenx3 gives you a +3% boost, but uses up 2 Kaioken Posts each post.
Kaiokenx4 gives you a +4% boost, but uses up 3 Kaioken Posts each post.
Etcetera.
Remember, Kaioken always harms you no matter what level you use it at, not just at Kaiokenx1.
Death by Kaioken
You have three choices... either way the death is inescapable, so not even a senzu bean can save you... YOU WILL DIE!
1. While at Weakened, instantly return to 100% and reactivate Kaioken. The moment your Kaioken is deactivated or you run out of Kaioken Posts... you die. You may not use Kaiokenx1.
2. The moment you're about to KO, due to Kaioken or otherwise, activate Kaioken one last time to prevent your collapse. You get your Kaioken Posts refreshed for one last stand, but the moment your Kaioken is deactivated or you run out of Kaioken Posts... you die. You may not use Kaiokenx1.
3. You abuse 'carried over Kaioken' (explained below).
Shifting Kaioken
You can switch Kaioken on for one post, then off the next, or power it up higher suddenly, and drop it in the next post, etcetera...
For each turn you're not using Kaioken, you recover 1 Kaioken Post until you reach how many s you have again.
You do not recover any lost transformations or escape Weakened, though.
If you're in Weakened, you cannot recover Kaioken Posts.
Carrying Over Kaioken Posts
Say you're a saiyan at 11'100 posts, with Super Saiyan activated.
You have 11s, giving you 11 Kaioken Posts.
You are allowed to activate Kaiokenx13, to consume all your Kaioken Posts, then consume a further Kaioken Post in your next set after losing Super Saiyan.
Altogether, the system is extremely flexible, however, whenever you use a Kaioken Post from the form below the one you're currently in before detransforming, like this, you lose 1% from all transformations including Weakened for each star you've used, starting from your next post.
If you use a Kaioken Post from a form two stages below the one you're currently in, in the same way, you lose 2% from all transformations including Weakened for each star you've used, starting from your next post.
Etcetera.
If you find that your Weakened state is reduced to 0%, even if you're not in it, then you will fall unconscious instantly as soon as you are penalized (the post after you used Kaioken).
Also... when using carried over Kaioken, you are completely unable to cause any kills/dismemberments/thefts.
Note that you cannot carry over any more Kaioken Posts after you run out of Weakened Kaioken Posts. You can still use 'Death by Kaioken Method 2' as soon as you're about to fall unconscious, though. You just can't carry over these Kaioken Posts.
Death by Carried Over Kaioken
When you carry over Kaioken Posts, your transformations all fall, including Weakened.
When Weakened hits 0%, you fall unconscious, but what about if it goes below in to the negatives?
Well... you will die on the post after using Kaioken, and there's no way a senzu will save you.
So let's see how this can work, shall we?
A Super Saiyan 2 at 12'500 posts will have 12 stars.
Their Weakened state is 70% (50%+20% for having 2000 posts above 10'000).
The highest level of Kaioken a Super Saiyan 2 can use is Kaiokenx49
Super Saiyan 2 Kaioken Posts 12->0 Kaiokenx13
Super Saiyan Kaioken Posts 12->0 Kaiokenx13->x25
Saiyan Kaioken Posts 12->0 Kaiokenx25->37
Weakened Kaioken Posts 12->0 Kaiokenx37->x49
Penalties received upon post after using Kaioken...
12 Super Saiyan Kaioken Posts -12%
12 Saiyan Kaioken Posts -12%-24% = -36%
12 Weakened Kaioken Posts -36%-36% = -72%
But this will set Weakened from 70% to -2%, resulting in a dead Saiyan on the post right after they used Kaiokenx49.
However... killing/dismembering is allowed if you use Kamikaze Carried Over Kaioken like this.
Kaioken During Desperations
You can't get additional boosts from Kaioken during a Desperation.
10x Power Attacks[/u]
Any fully upgraded (if applicable) Dojo Technique that can be used in beam struggles, and doesn't use life force, can be upgraded even further to 10x its normal Power.
You can also upgrade your Signature Attack to 10x Power, provided it can be used in a beam struggle.
However, you must have at least 14s to upgrade anything to this level, and you must increase your power to at least 25'000 to be able to use a 10x Power Attack.
It takes 20 posts here to do an upgrade.
10x Power Attacks take one extra post to charge, and consume massive amounts of ki. They also tend to be a different color than normal.
He has constructed a simple dojo of his very own right here to aid the heroes of this time with his knowledge of fighting.
His power after 1000 years is now beyond comprehension.
This is where you are able to learn new techniques.
You can learn one technique for every you have.
Each technique takes 20 posts in this dojo to learn.
Some techniques have upgrades.
To upgrade a technique you must take 10 more posts here.
Also, to be able to upgrade in the first place, you must have 10s.
Once you have upgraded, you can either use the regular or upgraded form of it - you are not restricted to using the upgraded form only.
Note: Spirit Bomb and Super Spirit Bomb can only be learned/used if you have positive karma.
They are also useless in Hell or the Demon World, but gain an extra 1000 posts per turn in Heaven or the Kai World.
Techniques
Solar Flare
Shockwave
Destructo Disk
Mind Reader
Ping Pong Attack
Super Dragon Fist
Spirit Bomb
Kamehameha
Instant Transmission
Fusion Dance
Upgrades
Explosion [Shockwave]
Super Dragon Release [Super Dragon Fist]
Super Spirit Bomb [Spirit Bomb]
Super Kamehameha [Kamehameha]
Universal Transmission [Instant Transmission]
Descriptions[/u]
Solar Flare: Requires sunlight. A blinding light bursts out all around you, blinding everyone but you for 2 posts. Only 1 use per battle.
Shockwave: Thrust your arm forward, releasing an invisible burst of ki at EXTREME SPEEDS. This ki does very little damage, but it's virtually undodgable to anyone who's already in its path. When it hits, it throws its victim way off their feet and back a good distance.
Using this consecutively leads to sudden ki exhaustion and tried arms. Best used in single shots at the right times.
Destructo Disk: A razor-sharp disk of ki that can cut through almost anything. Regardless of your opponent's Power Level, they won't be able to block this... it'll just cut through them. Requires 1 turn of UNINTERRUPTED focus and a fair amount of ki to make a disk.
Mind Reader: Read the thoughts of an opponent in their last post before yours. This can be used to see through an entire strategy, or get forewarning of a premeditated attack. This has its limits, of course, in that it won't help you against an opponent who is fighting on instinct or out of rage, as their attacks won't have any intention or thought behind them for you to hear during your mind-reading. 1 use per battle.
Ping Pong Attack: Suddenly appear beside your opponent, and kick them as hard as you can, and then After Image in their path. Grab hold of one of their limbs, and repeatedly punch them. They will be bounced away, but they'll be so out of control that you can just reel them back in and punch them back out again! You'll make your opponent look like one of those ping pong balls attached to a string on a paddle if you do this enough. Finish them off by swinging them around and releasing them at high speed in to the ground or some scenery; they will be too stunned to defend themselves from impact. Requires 1 post of charge, and the first attack is extremely surprising due to the sudden massive increase in speed (faster than that of Final Impact). If the first kick hits, you're guaranteed to follow through with the rest of the combo. One use per battle because this is extremely draining.
Super Dragon Fist: Requires 2 turns of charge to surround your body with the dragon-shaped ki. With this ki, you have one shot at delivering a punch that can easily tear through an opponent, even if they greatly outclass you. Useless at long range, except for powering through beam struggles with ease to an opponent. One use per battle.
Spirit Bomb: Gather power from across the planet into your body. Then focus it all in to a ball. Throw the ball with your mind, not your eyes, at its target. Upon contact, the ball explodes with all its power.
You gather 1000 posts of spirit ki for every turn charged, plus 10xKarma... but each time you're interrupted you lose 500 posts from what you've gathered.
Upon releasing, you can add as many of your posts (after transformation effects, but excluding boost effects from techniques such as Kaioken) on to the spirit bomb as you want, as long as you keep at least 1000 posts left over.
Can only be used once per day per planet, by any character (so if somebody else has used it, you can't use it until the next day).
Kamehameha: Gather ki in both hands, cupped at your side, while speaking the name of this attack. Thrust your hands at your target, and release the legendary wave. This is also pretty good at putting fires out.
Instant Transmission: Instant Transmission will allow you to teleport to any character on the same planet as you (unless they're an android), or to a village or city on the same planet (unless they have too low a population).
Using Instant Transmission in battle takes 1 turn to focus before you flicker out and disappear. You will re-appear beside an opponent or ally. Note that this consumes a lot of ki/energy, so don't use this too much.
If you do not have the 'Ki Sensing' ability, you must take 1 extra turn to be able to sense any ki signals to teleport to, and then take another turn for teleportation, totalling 2 turns.
Fusion Dance: Performed in perfect symmetry by both dancers for 3 posts each...
Take 3 steps toward each-other, sideways, while swinging your arms (both of them; together) over your head to point to each-other, and keep your hands flat... say 'Fu-' while doing this.
Raise your farthest legs up, pointing the knees of the raised legs toward each other, while swinging your arms across your chest to point away from each other with your fists clenched... say '-sion' while doing this.
Place your raised legs down on the ground, outstretched and pointing the feet of these legs as far from each other as possible. Bend the knees of your closest legs.
Swing your arms over, lean in sideways together, and touch index fingers of each of both of your hands... say 'Ha!' while doing this.
Upgrade Descriptions
Explosion[/b]: Spend 2 turns gathering ki, and then release it in a huge explosion around your entire body throughout the area. You only get one shot at this, because, you can imagine this eats up one hell of a huge chunk of your ki.
Super Dragon Release: Requires 2 turns of charge to surround your body with the dragon-shaped ki, just like for Super Dragon Fist. But can be used at a longer range. If you leap at your opponent, you can release the dragon to attempt to bind them in place while you try to punch through them (though releasing the dragon will reduce the power in the actual punch). Or if you managed to land a regular Super Dragon Fist, you can send the dragon around for another shot for some more damage when it explodes on contact, though this will drain the last of what you have away, potentially lowering you to Weakened. One use per battle; you cannot use an additional Super Dragon Fist in the same battle you use this technique in. It's one use combined.
Super Spirit Bomb: Raise your arms to the sky, and call for all the energy you can from the planet in to a huge ball overhead. Once it's ready, throw it in the same way as you throw a regular Spirit Bomb.
Gains 1000 posts +10xKarma every turn as normal, though you lose nothing if interrupted. You are absolutely defenseless and unable to use anything to defend yourself, dodge, or fight back with, though (unless someone tries to go for a kill/dismemberment/theft).
Additionally...
You and/or other characters can donate their posts (after transformation effects, but excluding the effects of boosts like Kaioken) to boost this, but you must retain at least 1000 posts.
King Kai can add a further boost when fighting a saga villain or other well-known evil so that this gains double what it would normally gain (2000+20xKarma) per post, by using his interplanetary telepathy skills to spread the plea for energy out.
Can only be used once per day per planet, by any character (so if somebody else has used it, you can't use it until the next day).
King Kai's boost can only be used once per timeskip, and requires staff approval.
Super Kamehameha: Same as the regular Kamehameha, but with at least 1 turn of charge to deliver a lot more power. As a random note, a Super Kamehameha is powerful enough to be used to escape the gravitational pull of a star.
Universal Transmission: This allows you to teleport to other planets by focusing on the ki signals of other characters or the collective ki signals of cities and villages far far away. You can even get the the Kai World or Demon World using this technique!
Doing this takes 2 uninterrupted posts, however, so using this in battle is pretty difficult. Not only that, but it eats up a major chunk of ki/energy, so you probably won't have enough to use this anyway if you've been fighting for a while.
Kaioken[/u]
Kaioken counts as a Dojo Technique, which you can learn with 20 posts of training here. It works by straining energy from your body that it otherwise shouldn't be capable of releasing.
This results in gradual physical harm to the user in exchange for an increase in power, skill, senses, etcetera.
While using Kaioken, you will be enveloped in a deep red aura.
How It Works
For every you have, you have 1 'Kaioken Post'.
Once you run out of these, you lose your highest major transformation.
Major transformations are the ones every 1000 posts.
So, for example, if your highest transformation is Ascended Super Saiyan, then your highest major transformation is Super Saiyan.
When you're out of 'Kaioken Posts' you lose Super Saiyan, and therefore also lose Ascended Super Saiyan.
You can then get all your 'Kaioken Posts' back. Once you run out again, you lose another major transformation, until your highest major is 'Base 100%'.
If you run out of Kaioken Posts while your highest major transformation is Base 100% or equivalent, then you drop to Weakened. Meanwhile, your Kaioken Posts are refreshed one last time, but if you run out again, it will KO you.
Mystic/Majin Kaioken
First, remember that your major transformations are offset by 500 posts.
Now, you'll be wondering what happens to you when you hit Base or equivalent, because you'll be at like 150%, right?
Well, the first time after hitting Base you run out of Kaioken Posts, you drop 20%, and the second time, you drop to 100%.
The third time puts you at Weakened.
Now that's out of the way...
But What Are The Boosts?
Kaiokenx1 gives you a +1% boost, and uses up no Kaioken Posts, but gradually deteriorates your body (i.e. you take constant painful damage). You need to have at least 1 Kaioken Post available to use this.
Kaiokenx2 gives you a +2% boost, but uses up 1 Kaioken Post each post.
Kaiokenx3 gives you a +3% boost, but uses up 2 Kaioken Posts each post.
Kaiokenx4 gives you a +4% boost, but uses up 3 Kaioken Posts each post.
Etcetera.
Remember, Kaioken always harms you no matter what level you use it at, not just at Kaiokenx1.
Death by Kaioken
You have three choices... either way the death is inescapable, so not even a senzu bean can save you... YOU WILL DIE!
1. While at Weakened, instantly return to 100% and reactivate Kaioken. The moment your Kaioken is deactivated or you run out of Kaioken Posts... you die. You may not use Kaiokenx1.
2. The moment you're about to KO, due to Kaioken or otherwise, activate Kaioken one last time to prevent your collapse. You get your Kaioken Posts refreshed for one last stand, but the moment your Kaioken is deactivated or you run out of Kaioken Posts... you die. You may not use Kaiokenx1.
3. You abuse 'carried over Kaioken' (explained below).
Shifting Kaioken
You can switch Kaioken on for one post, then off the next, or power it up higher suddenly, and drop it in the next post, etcetera...
For each turn you're not using Kaioken, you recover 1 Kaioken Post until you reach how many s you have again.
You do not recover any lost transformations or escape Weakened, though.
If you're in Weakened, you cannot recover Kaioken Posts.
Carrying Over Kaioken Posts
Say you're a saiyan at 11'100 posts, with Super Saiyan activated.
You have 11s, giving you 11 Kaioken Posts.
You are allowed to activate Kaiokenx13, to consume all your Kaioken Posts, then consume a further Kaioken Post in your next set after losing Super Saiyan.
Altogether, the system is extremely flexible, however, whenever you use a Kaioken Post from the form below the one you're currently in before detransforming, like this, you lose 1% from all transformations including Weakened for each star you've used, starting from your next post.
If you use a Kaioken Post from a form two stages below the one you're currently in, in the same way, you lose 2% from all transformations including Weakened for each star you've used, starting from your next post.
Etcetera.
If you find that your Weakened state is reduced to 0%, even if you're not in it, then you will fall unconscious instantly as soon as you are penalized (the post after you used Kaioken).
Also... when using carried over Kaioken, you are completely unable to cause any kills/dismemberments/thefts.
Note that you cannot carry over any more Kaioken Posts after you run out of Weakened Kaioken Posts. You can still use 'Death by Kaioken Method 2' as soon as you're about to fall unconscious, though. You just can't carry over these Kaioken Posts.
Death by Carried Over Kaioken
When you carry over Kaioken Posts, your transformations all fall, including Weakened.
When Weakened hits 0%, you fall unconscious, but what about if it goes below in to the negatives?
Well... you will die on the post after using Kaioken, and there's no way a senzu will save you.
So let's see how this can work, shall we?
A Super Saiyan 2 at 12'500 posts will have 12 stars.
Their Weakened state is 70% (50%+20% for having 2000 posts above 10'000).
The highest level of Kaioken a Super Saiyan 2 can use is Kaiokenx49
Super Saiyan 2 Kaioken Posts 12->0 Kaiokenx13
Super Saiyan Kaioken Posts 12->0 Kaiokenx13->x25
Saiyan Kaioken Posts 12->0 Kaiokenx25->37
Weakened Kaioken Posts 12->0 Kaiokenx37->x49
Penalties received upon post after using Kaioken...
12 Super Saiyan Kaioken Posts -12%
12 Saiyan Kaioken Posts -12%-24% = -36%
12 Weakened Kaioken Posts -36%-36% = -72%
But this will set Weakened from 70% to -2%, resulting in a dead Saiyan on the post right after they used Kaiokenx49.
However... killing/dismembering is allowed if you use Kamikaze Carried Over Kaioken like this.
Kaioken During Desperations
You can't get additional boosts from Kaioken during a Desperation.
10x Power Attacks[/u]
Any fully upgraded (if applicable) Dojo Technique that can be used in beam struggles, and doesn't use life force, can be upgraded even further to 10x its normal Power.
You can also upgrade your Signature Attack to 10x Power, provided it can be used in a beam struggle.
However, you must have at least 14s to upgrade anything to this level, and you must increase your power to at least 25'000 to be able to use a 10x Power Attack.
It takes 20 posts here to do an upgrade.
10x Power Attacks take one extra post to charge, and consume massive amounts of ki. They also tend to be a different color than normal.