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Tyson
May 11, 2009 7:23:07 GMT -5
Post by Tyson on May 11, 2009 7:23:07 GMT -5
Name:Tyson Race:Human Age: 19 Sex:Male Alignment: Good Hair Color:Black Hair Style: Spiked Eye Color: Blue Height: 5'10 Body Appearance:Tyson has a toned body that he has created from from constant work out's on it, with in that tone their is muscle's as well so don't be fooled by his lack of size or height. Tyson wear's a black and red gi for the most of the time a long with his white head band, that keeps any stained hairs out of his eye's. Ki/Energy Color: Light Blue Quote:"I owned a Kid in basketball one time" "I destroyed an entire nation with the flick of my wrist once" Story:Tyson background isn't that of anything major as he was born on a small farm and grew up working with this father on it until he was fourteen when was then shipped off into the city to continue on with this education. It was there that he learned about fighting and earning money from the tournaments. He quickly jumped into a few tournaments right off and was quickly jumping back out after he received some massive butt kickings, but thanks to this he was noticed by a Dojo master that felt like Tyson could hone his skills and not get his butt handed to him left and right. He introduced himself to Tyson and invited him back so that he could teach him how to fight proper. After nearly five years of training with in the dojo Tyson has learned all that he can from it and is now ready to start off on his adventure to win the tournament. Starting Location:They green planet of earth Signature TechniqueName: 1,2,3 Fighters Dance Step Description:"With practise comes perfection" Or so this is how Tyson has always thought. With seer training for hours and after taking thousands of beatings he has learned how to menover his body around with in battle so that he may be able to dodge attacks much easier than some others, or even dodge attacks that would seem almost undodgeable. Special Effects: After storing up 2 turns of energy Tyson is able to use this technique. It enables him to be able to dodge three attacks though out the course of the battle. They do not have to be with in the same turn. He is only able to dodge one energy attack unless charging for 3 turns and no dodging energy attacks past a level 1 charge unless he charges for 3 making him use both of his chances to dodge a level one charge away. Defects: After the full use of this attack Tyson's speed is reduced for three turns making him a lot slower than normal....Calls for an easy target. 2 turn charge = 2 Pyshiscal. 1 Energy not above 1 turn charge. 3 Turn charge = 3 Pyshical. or 1/2 Physical, 1/2 Energy attacks no higher than 1 turn charge. or 2 Physical, 1 energy attack no higher than a 2 turn charge. Name:Mind hack Description:Stepping back Tyson takes a moment to allow his mind to wonder out of his body and into that of the opponent's allowing him the ability's to see there thoughts or their next move(s). Special Effects:Has the ability to see the next attack of opponent's making it easier for him to dodge or counter their attack. Defects:After the first use it requires + charge for each use. second use = Turn charge Third = Two turn and so forth Desperation AttackName: Description: Special Notes[/b
UPGRADES
Kakusandan (Body Buff) - Charging two turns of energy Tyson is then able to Release his energy that will then form three massive balls that follow him no matter what the speed, acting as his own limb. The blast can only follow him for up to four turns where the first one is due to the charged energy. After that each turn he loses one. The large orbs are able to preform powerful blast, Rapid Ki blast, (Only up to Ten) Or create a shield around an area of his body to increase his strength of attack or to block.
This technique takes two turns to charge up for it's use. It can only be used once per battle. After the first turn each turn that the orbs are not used they vanish returning only half of the energy used to his body. The blast are only of a normal technique's level unless combined where two = one charge and three = Two charges.
Split Form (Body Merge) - One Turn Charge - The body of Tyson's is able to split in area's. Meaning that he can have two parts for a short moment. Say if he was throwing a fist at your face he would just split his arm and send the two at both sides of your head in order to hit you if you moved to one of the two sides. He is not able to create power attacks when in this state only Waves of energy and ki blast. Once activated he is able to do this only four times though out the fight and is limited to one use a battle.
Two turn charge - This then enables the body of Tyson's to create power attacks with his extra limbs, but nothing over one turn of charge. He is only able to create one power attack in this state, if he doesn't use a power attack it adds two to his use of the first type. No that doesn't mean he can use it until the last one and then do a blast, once in this state the first action decides. Meaning if he uses the split to make to hands for attack then that's it after that he must finish. Creating two attacks at the same time drains his energy very fast.
He he splits into more than two arms in one post that take a use down by one notch.
Shockwave (Rapid) - Charging energy into his palm Tyson is then enabled to use the Shockwave in rapid use. Meaning that he can shot out up to three Shockwaves at once. Charging twice adds two to the use and again after that adds once.
Kakusandan - Energy orbs.
One turn to charge for the orbs. Once activted the stay in the fight for four turns. Can only do this once. Upgrade yes They can never be over a 1 turn charge of strength for offense. But if he was to beam struggle with them they would last until the end. But no over power the opponent's beam.
Ring of Destruction- Ring of Torment Creates a ring of energy around the feet or the head of his opponet. It then either blast from the ground below them or from the sky above them...Depending on where he wants it to come from. One use. two turn charge.
Solar Flare - Solar beam One turn charge Gathering Solar energy for one turn in his hands he is able to then fire it from their. The beam has a chance to cause burning due to it's heat and even set fire to certain things. This takes less ki than a normal ki energy attack, but it is only 2 use a fight with 10 turns between each use. Meaning if used on turn 4 can not be used until turn 15.
Two turn charge After gathering light energy for 2 turns an orb of light is seen hovering in the sky, some where around the body of the his opponent.It then shoots a powerful blast that has the same ability's as the first use of this. One use.
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Tyson
May 16, 2009 14:37:42 GMT -5
Post by Blaze on May 16, 2009 14:37:42 GMT -5
Name:Tyson Race:Human Age: 19 Sex:Male Alignment: Good Hair Color:Black Hair Style: Spiked Eye Color: Blue Height: 5'10 Body Appearance:Tyson has a toned body that he has created from from constant work out's on it, with in that tone their is muscle's as well so don't be fooled by his lack of size or height. Tyson wear's a black and red gi for the most of the time a long with his white head band, that keeps any stained hairs out of his eye's. Ki/Energy Color: Light Blue Quote:"I owned a Kid in basketball one time" "I destroyed an entire nation with the flick of my wrist once" Story:Tyson background isn't that of anything major as he was born on a small farm and grew up working with this father on it until he was fourteen when was then shipped off into the city to continue on with this education. It was there that he learned about fighting and earning money from the tournaments. He quickly jumped into a few tournaments right off and was quickly jumping back out after he received some massive butt kickings, but thanks to this he was noticed by a Dojo master that felt like Tyson could hone his skills and not get his butt handed to him left and right. He introduced himself to Tyson and invited him back so that he could teach him how to fight proper. After nearly five years of training with in the dojo Tyson has learned all that he can from it and is now ready to start off on his adventure to win the tournament. Starting Location:They green planet of earth Signature TechniqueName: 1,2,3 Fighters Dance Step Description:"With practise comes perfection" Or so this is how Tyson has always thought. With seer training for hours and after taking thousands of beatings he has learned how to menover his body around with in battle so that he may beable to dodge attackts much easier than some others, or even dodge attacks that would seem almost undodgeable. Special Effects: After storing up 2 turns of energy Tyson is able to use this technique. It enables him to be able to dodge three attacks though out the course of the battle. They do not have to be with in the same turn. He is only able to dodge one energy attack unless charging for 3 turns and no dodging energy attacks past a level 1 charge unless he charges for 3 making him use both of his chances to dodge a level one charge away. Defects: After the full use of this attack Tyson's speed is reduced for three turns making him a lot slower than normal....Calls for an easy target. 2 turn charge = 2 Pyshiscal. 1 Energy not above 1 turn charge. 3 Turn charge = 3 Pyshical. or 1/2 Physical, 1/2 Energy attacks no higher than 1 turn charge. or 2 Physical, 1 energy attack no higher than a 2 turn charge. Desperation AttackName: Description: Special Noteslooks good to me, nom nom nom accepteed
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Tyson
May 16, 2009 16:07:33 GMT -5
Post by Katatonia on May 16, 2009 16:07:33 GMT -5
You should change your thread title... it still says 'not finished'. XD
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Tyson
May 16, 2009 16:18:38 GMT -5
Post by Katatonia on May 16, 2009 16:18:38 GMT -5
Also, BTW, you can't have 6 tons... it'd kill you to wear that much at this stage... XD
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Tyson
May 25, 2009 2:35:52 GMT -5
Post by Tyson on May 25, 2009 2:35:52 GMT -5
Adding Shockwave - After charging for one turn Tyson is able to send the same attack out of his body from any point. Not just his hand.
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Tyson
May 25, 2009 5:15:56 GMT -5
Post by Katatonia on May 25, 2009 5:15:56 GMT -5
AddingShockwave - After charging for one turn Tyson is able to send the same attack out of his body from any point. Not just his hand. Accepted. You can take this out once you get Ki Control, because you'll get this without charging once that happens.
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Tyson
May 27, 2009 5:54:53 GMT -5
Post by Tyson on May 27, 2009 5:54:53 GMT -5
Adding to story - Thanks to HZ
Farmer with a Shotgun is my father!
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Tyson
May 27, 2009 8:43:30 GMT -5
Post by Majin Cajabe on May 27, 2009 8:43:30 GMT -5
Adding to story - Thanks to HZ Farmer with a Shotgun is my father! Lolsure. XD
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Tyson
Jun 4, 2009 6:26:21 GMT -5
Post by Tyson on Jun 4, 2009 6:26:21 GMT -5
Kakusandan (Body Buff) - Charging two turns of energy Tyson is then able to Release his energy that will then form three massive balls that follow him no matter what the speed, acting as his own limb. The blast can only follow him for up to four turns where the first one is due to the charged energy. After that each turn he loses one. The large orbs are able to preform powerful blast, Rapid Ki blast, (Only up to Ten) Or create a shield around an area of his body to increase his strength of attack or to block.
This technique takes two turns to charge up for it's use. It can only be used once per battle. After the first turn each turn that the orbs are not used they vanish returning only half of the energy used to his body. The blast are only of a normal technique's level unless combined where two = one charge and three = Two charges.
Split Form (Body Merge) - One Turn Charge - The body of Tyson's is able to split in area's. Meaning that he can have two parts for a short moment. Say if he was throwing a fist at your face he would just split his arm and send the two at both sides of your head in order to hit you if you moved to one of the two sides. He is not able to create power attacks when in this state only Waves of energy and ki blast. Once activated he is able to do this only four times though out the fight and is limited to one use a battle.
Two turn charge - This then enables the body of Tyson's to create power attacks with his extra limbs, but nothing over one turn of charge. He is only able to create one power attack in this state, if he doesn't use a power attack it adds two to his use of the first type. No that doesn't mean he can use it until the last one and then do a blast, once in this state the first action decides. Meaning if he uses the split to make to hands for attack then that's it after that he must finish. Creating two attacks at the same time drains his energy very fast.
He he splits into more than two arms in one post that take a use down by one notch.
Shockwave (Rapid) - Charging energy into his palm Tyson is then enabled to use the Shockwave in rapid use. Meaning that he can shot out up to three Shockwaves at once. Charging twice adds two to the use and again after that adds once.
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Tyson
Jun 4, 2009 6:50:40 GMT -5
Post by Majin Cajabe on Jun 4, 2009 6:50:40 GMT -5
Kakusandan (Body Buff) - Charging two turns of energy Tyson is then able to Release his energy that will then form three massive balls that follow him no matter what the speed, acting as his own limb. The blast can only follow him for up to four turns where the first one is due to the charged energy. After that each turn he loses one. The large orbs are able to preform powerful blast, Rapid Ki blast, (Only up to Ten) Or create a shield around an area of his body to increase his strength of attack or to block. This technique takes two turns to charge up for it's use. It can only be used once per battle. After the first turn each turn that the orbs are not used they vanish returning only half of the energy used to his body. The blast are only of a normal technique's level unless combined where two = one charge and three = Two charges. Split Form (Body Merge) - One Turn Charge - The body of Tyson's is able to split in area's. Meaning that he can have two parts for a short moment. Say if he was throwing a fist at your face he would just split his arm and send the two at both sides of your head in order to hit you if you moved to one of the two sides. He is not able to create power attacks when in this state only Waves of energy and ki blast. Once activated he is able to do this only four times though out the fight and is limited to one use a battle. Two turn charge - This then enables the body of Tyson's to create power attacks with his extra limbs, but nothing over one turn of charge. He is only able to create one power attack in this state, if he doesn't use a power attack it adds two to his use of the first type. No that doesn't mean he can use it until the last one and then do a blast, once in this state the first action decides. Meaning if he uses the split to make to hands for attack then that's it after that he must finish. Creating two attacks at the same time drains his energy very fast. He he splits into more than two arms in one post that take a use down by one notch. Shockwave (Rapid) - Charging energy into his palm Tyson is then enabled to use the Shockwave in rapid use. Meaning that he can shot out up to three Shockwaves at once. Charging twice adds two to the use and again after that adds once. Accepted as personal upgrades. Each will take 10 posts of training to acquire once the RP ish back up. Nice work dude.
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Tyson
Jun 24, 2009 15:20:29 GMT -5
Post by Solomon on Jun 24, 2009 15:20:29 GMT -5
Read that Sigs can be bettered on once you get stronger so I was wondering if I could bring down the Turn charge on 1,2,3 Fighter dance step
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Tyson
Jun 24, 2009 15:26:01 GMT -5
Post by Project Harvest on Jun 24, 2009 15:26:01 GMT -5
Read that Sigs can be bettered on once you get stronger so I was wondering if I could bring down the Turn charge on 1,2,3 Fighter dance step No, you can just make them more useful, not more cheap.
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Tyson
Jun 24, 2009 15:27:22 GMT -5
Post by Solomon on Jun 24, 2009 15:27:22 GMT -5
And How would I go on about that? Add more to what I can do with in the charges?
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Tyson
Jun 24, 2009 15:29:54 GMT -5
Post by Project Harvest on Jun 24, 2009 15:29:54 GMT -5
Ah wait, I had an issue with dodge techs with Oryan, and forced him to make his a single dodge type... but yours is all about the dodges... purely... and it's well designed... so I guess I don't have to stamp an auto-denial on here and can leave it be...
To be honest, it's already overpowered and considerable as fully upgraded as it is... so there's nothing more you can do with it... XD
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Tyson
Jun 24, 2009 15:33:52 GMT -5
Post by Solomon on Jun 24, 2009 15:33:52 GMT -5
.....v_v....
Not even a 2 energy not above one charge
Or a 2 energy with out charge?
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Tyson
Jun 24, 2009 15:37:05 GMT -5
Post by Project Harvest on Jun 24, 2009 15:37:05 GMT -5
.....v_v.... Not even a 2 energy not above one charge Or a 2 energy with out charge? Unfortunately, no, because your tech has the potential for 3 dodges. Now even with the defect of being an easy target after... 3 dodges is way more than enough. So your tech is at its limit. You can drop a dodge to spread the power of your tech out more to make it more useful like that, though. But that's up to you, and I'd need to see a repost.
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Tyson
Jun 24, 2009 15:48:17 GMT -5
Post by Solomon on Jun 24, 2009 15:48:17 GMT -5
2 turn charge = 2 Pyshiscal. 1 Energy not above 1 turn charge.
3 Turn charge = 3 Pyshical. or 1/2 Physical, 1/2 Energy attacks no higher than 1 turn charge. or 2 Physical, 1 energy attack no higher than a 2 turn charge.
Now
hm....My thoughts added in
One turn charge - One Physical or one energy (Only under one charge)
Two turns - 2 Pyshiscal. 1 Energy not above 1 turn charge. Or 1Physical 1One Energy Under charge 1One Energy no higher than one turn
Three Turns. The normal Or
2Energy under 1 turn charge
Defects added in Two use a battle, but only one use of the charge though. Meaning that Only one use of 1 turn charge and then I have to pick something else.
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Tyson
Jun 24, 2009 15:53:04 GMT -5
Post by Project Harvest on Jun 24, 2009 15:53:04 GMT -5
Hmm... the two turn one seems awkward in the second example... the three turn charge would have to go if you're planning to re-distribute tech power... and I don't get the defects...
By the way, I mean a full repost of the full tech with everything you want it to do is required... because I can't quote/accept segments.
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Tyson
Jun 29, 2009 20:51:44 GMT -5
Post by Tyson on Jun 29, 2009 20:51:44 GMT -5
Name:Mind hack Description:Stepping back Tyson takes a moment to allow his mind to wonder out of his body and into that of the opponent's allowing him the ability's to see there thoughts or their next move(s). Special Effects:Has the ability to see the next attack of opponent's making it easier for him to dodge or counter their attack. Defects:After the first use it requires + charge for each use.
second use = Turn charge Third = Two turn and so forth
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Tyson
Jun 30, 2009 0:08:27 GMT -5
Post by Cajic on Jun 30, 2009 0:08:27 GMT -5
Name:Mind hack Description:Stepping back Tyson takes a moment to allow his mind to wonder out of his body and into that of the opponent's allowing him the ability's to see there thoughts or their next move(s). Special Effects:Has the ability to see the next attack of opponent's making it easier for him to dodge or counter their attack. Defects:After the first use it requires + charge for each use. second use = Turn charge Third = Two turn and so forth And it costs more ki than last time with each use. Accepted on that grounds. This is Cajabe. XD
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Tyson
Jul 1, 2009 16:19:31 GMT -5
Post by Tyson on Jul 1, 2009 16:19:31 GMT -5
Kakusandan - Energy orbs. Creates five orbs that hover over top of Tyson and then rain down weak energy waves once activated they only haver for four turns. The blast are simple waves of energy were if two was to hit some one they would be as strong a a normal blast of energy ( Kamahamaha ect.) But the strength of it can not be up graded with more orbs added. Only the defensive of it. such as if it was blasting someone with all five combined, they wouldn't be no stronger than a 1 turn charged Kamehameha. But if blocking a 2 turn charge attack or more it would take all five to stop the attack and not send it back.
Solar Flare - Solar Blast Mube be some where with a source of light. This is a concentrated beam of light meant to blind the opponent from long range. It can only blind one enemy unless they are side by side. The beam of light extends across the field as it erupts inches in front of their face in order to create a solar flare just in front of them.
Solar Flare - Solar beam One turn charge Fathering Solar energy for one turn in his hands he is able to then fire it from their. The beam has a chance to cause burning due to it's heat and even set fire to certain things. This akes less ki than a normal ki energy attack, but it is only 2 use a fight with 10 turns between each use. Meaning if used on turn 4 can not be used until turn 15.
Two turn charge After gathering light energy for 2 turns an orb of light is seen hovering in the sky, some where around the body of the his opponent.It then shoots a powerful blast that has the same ability's as the first use of this. One use.
Ring of Destruction- Ring of Torment Creates a ring of energy around the feet or the head of his opponet. It then either blast from the ground below them or from the sky above them...Depending on where he wants it to come from. One use. two turn charge.
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Tyson
Jul 1, 2009 16:45:14 GMT -5
Post by Project Harvest on Jul 1, 2009 16:45:14 GMT -5
Kakusandan - Energy orbs.Creates five orbs that hover over top of Tyson and then rain down weak energy waves once activated they only haver for four turns. The blast are simple waves of energy were if two was to hit some one they would be as strong a a normal blast of energy ( Kamahamaha ect.) But the strength of it can not be up graded with more orbs added. Only the defensive of it. such as if it was blasting someone with all five combined, they wouldn't be no stronger than a 1 turn charged Kamehameha. But if blocking a 2 turn charge attack or more it would take all five to stop the attack and not send it back. Um... 1 post charge, 1 use per battle? This is hard to understand how it works exactly. XD Upgrade I'm guessing... Solar Flare - Solar BlastMube be some where with a source of light. This is a concentrated beam of light meant to blind the opponent from long range. It can only blind one enemy unless they are side by side. The beam of light extends across the field as it erupts inches in front of their face in order to create a solar flare just in front of them. This is weaker than Solar Flare, you know... o.O Solar Flare - Solar beam One turn chargeFathering Solar energy for one turn in his hands he is able to then fire it from their. The beam has a chance to cause burning due to it's heat and even set fire to certain things. This akes less ki than a normal ki energy attack, but it is only 2 use a fight with 10 turns between each use. Meaning if used on turn 4 can not be used until turn 15. Two turn chargeAfter gathering light energy for 2 turns an orb of light is seen hovering in the sky, some where around the body of the his opponent.It then shoots a powerful blast that has the same ability's as the first use of this. One use. Accepted Ring of Destruction- Ring of TormentCreates a ring of energy around the feet or the head of his opponet. It then either blast from the ground below them or from the sky above them...Depending on where he wants it to come from. One use. two turn charge. Upgrade accepted.
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Tyson
Jul 1, 2009 17:07:28 GMT -5
Post by Tyson on Jul 1, 2009 17:07:28 GMT -5
Kakusandan - Energy orbs.
One turn to charge for the orbs. Once activted the stay in the fight for four turns. Can only do this once. Upgrade yes They can never be over a 1 turn charge of strength for offense. But if he was to beam struggle witht hem they would last until the end. But no over power the opponent's beam.
Solar Flare - Solar Blast Solar Flare is more of a up close attack no? If the aren't close enough then it won't blind them right? This is made to be blast across the area to blind them from afar.
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Tyson
Jul 2, 2009 0:12:47 GMT -5
Post by Project Harvest on Jul 2, 2009 0:12:47 GMT -5
Kakusandan - Energy orbs. One turn to charge for the orbs. Once activted the stay in the fight for four turns. Can only do this once. Upgrade yes They can never be over a 1 turn charge of strength for offense. But if he was to beam struggle witht hem they would last until the end. But no over power the opponent's beam. Accepted Solar Flare - Solar Blast Solar Flare is more of a up close attack no? If the aren't close enough then it won't blind them right? This is made to be blast across the area to blind them from afar. Not really... anyone in the entire area will be blinded by Solar Flare provided they're not looking the other way. So this doesn't have much use.
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