Post by Majin Cajabe on Jul 2, 2009 4:06:23 GMT -5
Somewhere on the planet, you might find Goten and Trunks... who can fuse to form... Gotenks! Defender of Justice!
Yeah, anyway, they don't have a dojo here, but they do like fighting for kicks and showing off their awesome unstoppable powers while fused.
You can learn some of the techniques Gotenks uses here.
Each technique takes 20 posts in this thread to learn.
Some techniques have upgrades.
To upgrade a technique you must take 10 more posts here.
Also, to be able to upgrade in the first place, you must have 10s.
Once you have upgraded, you can either use the regular or upgraded form of it - you are not restricted to using the upgraded form only.
Gotenks Techniques
Fusion Dance
Dynamite Kick
Wolf Fang Fist
Super Volleyball Fist
Boar Attack
Splitting Headache
Kamikaze Ghost
Mouth Cannon
Kamekameha
Gallick Gun
Buster Cannon
Double Buster
Crazy Assault
Energy Rings (Saiyans Only)
Upgrades
Wolf Wind Attack [Wolf Fang Fist]
Victory Cannon [Mouth Cannon]
Super Kamekameha [Kamekameha]
Finish Buster [Buster Cannon]
Galactic Donut [Energy Rings]
Goten Techniques
Fusion Dance
Kamekameha
Super Kamekameha [Kamekameha]
Trunks Techniques
Fusion Dance
Gallick Gun
Buster Cannon
Double Buster
Finish Buster [Buster Cannon]
Technique Descriptions
Substitute ki for energy for androids.
Fusion Dance: Performed in perfect symmetry by both dancers for 3 posts each...
Take 3 steps toward each-other, sideways, while swinging your arms (both of them; together) over your head to point to each-other, and keep your hands flat... say 'Fu-' while doing this.
Raise your farthest legs up, pointing the knees of the raised legs toward each other, while swinging your arms across your chest to point away from each other with your fists clenched... say '-sion' while doing this.
Place your raised legs down on the ground, outstretched and pointing the feet of these legs as far from each other as possible. Bend the knees of your closest legs.
Swing your arms over, lean in sideways together, and touch index fingers of each of both of your hands... say 'Ha!' while doing this.
Dynamite Kick: A kick that injects ki in to its target. The ki then explodes to increase damage.
Wolf Fang Fist: A wild attack of palm strikes, usually finishing with a powerful kick. The attacker somehow appears like a wolf when launching this attack, and races to their target with immense speeds. Therefore this attack is hard to escape, and you can usually only get hit or block... usually a mixture of the two.
Super Volleyball Fist: After 1 post spending time focusing a fair bit of ki through your body. Play volleyball with your opponent (they're the ball) by using the speed involved in the After Image technique, but without the ki drain of the After Image technique. The only ki drain is from the physical attacks. Almost impossible to escape once the opponent is caught in this attack.
If your opponent is unable to escape it at all after 1 post of beating, you then execute a 'spike' to smash them in to the ground for decent high-speed damage.
Boar Attack: Dive headfirst into your opponent at absolutely ridiculous speeds to cause crazy damage. Overpowers all physical attacks (except ki-coated beam-strugglable ones like Flaming Headbutt and Super Dragon Fist) but causes the user to suffer a concussion in the following post. If you use this, it must be your last action in the post, due to the concussion it causes.
Splitting Headache: Gather ki for 1 uninterrupted post, and then throw it in to the sky... it will suddenly fall at a completely unexpected time within the same or the next post as when you released it. Has the potential to slice right through an opponent if used as a finishing move when they're too weak to escape or defend. Consumes a large amount of ki.
Kamikaze Ghost: A weaker version of one of the Fusion Bonus Attacks, which non-fusions can learn.
Gather ki in to your mouth for 1 post, then blow out a single highly explosive ghost replica of yourself. This ghost has its own personality, and detonates with a fantastic explosion when it touches anything (except for Shockwaves and other non-damage ki attacks).
Mouth Cannon: A blast of ki from the mouth. Very surprising, but not particularly powerful unless used while transformed.
Kamekameha: Gather ki in both hands, cupped at your side, while speaking the name of this attack. Thrust your hands at your target, and release the mispronounced version of the legendary wave. This is also pretty good at putting fires out.
Gallick Gun: Gather ki for one turn behind your back, and release it all in one insanely powerful wave of ki. This usually unleashes a large quantity of your ki, so it's best not to use it too often.
Double Buster: A powerful blast of ki from each hand. These blasts will chase an opponent around together.
Buster Cannon: A massive ball of ki released from both hands. Explodes upon contact.
Crazy Assault: A physical assault where each attack causes extra damage as if you're using Final Impact, but for the same stamina cost as if you weren't using Final Impact. Cannot be combined with other combo techniques.
The drawback to this is for every physical attack you launch, you have to yell some ridiculous random name for it out loud, before launching the attack. This reduces your chance of landing each hit by alerting your opponent.
Energy Rings: Point your index and middle finger at your opponent, gather ki for a second, and shoot a few highly concentrated rings of ki. With one turn charge the rings can restrain an opponent and pin them against a wall or something. With two turns charge the rings are so concentrated that they can just rip right through things and out the other side.
Upgrade Descriptions[/u]
Wolf Wind Attack: An even faster and deadlier version of the Wolf Fang Fist. If used right, you can finish the battle with just this attack by totally kicking your opponent's ass. But that would require every single hit to land near perfectly, so it's a pretty tough challenge. On the other hand, this leaves your feet open for attack for a long time while you execute the attack, so it has a very high offensive power in exchange for sacrificing defensive power. Requires a 1 turn charge to focus your ki, and has one use per battle.
Victory Cannon: Requires two posts of charge. This is an absolutley ridiculously overpowered wave of ki from the mouth that seeks to destroy everything in its path. If used correctly this can win a battle, as you'd expect from something called 'Victory Cannon'. One use per battle due to HUGE ki drain. Note that this cannot be used late in a battle. You need to be in good condition, because otherwise you won't have enough ki available.
Super Kamekameha: Same as the regular Kamekameha, but with at least 1 turn of charge to deliver a lot more power. As a random note, a Super Kamekameha is powerful enough to be used to escape the gravitational pull of a star.
Finish Buster: An immensely huge stream of ki is released, like a wave of Buster Cannons that just don't stop! Requires 1 turn charge, and can only be used once per battle due to ki drain.
Galactic Donut: A weaker version of the Bonus Fusion Attack, which non-fusions can learn.
Spend 1 post creating a single solid ring of ki above your head. Then control it with your mind to wrap around your opponent and constrict them.
You're rooted to the spot while controlling the donut, but once an opponent is constricted you're free to beat them (avoiding cheap kills/dismemberments/thefts) while the donut crushes in on their ribs.
Can be broken free from if the opponent sacrifices a very large amount of ki. But you will use a very large amount of ki creating one of these donuts, yourself, too. So make sure it's worth it.
Yeah, anyway, they don't have a dojo here, but they do like fighting for kicks and showing off their awesome unstoppable powers while fused.
You can learn some of the techniques Gotenks uses here.
Each technique takes 20 posts in this thread to learn.
Some techniques have upgrades.
To upgrade a technique you must take 10 more posts here.
Also, to be able to upgrade in the first place, you must have 10s.
Once you have upgraded, you can either use the regular or upgraded form of it - you are not restricted to using the upgraded form only.
Gotenks Techniques
Fusion Dance
Dynamite Kick
Wolf Fang Fist
Super Volleyball Fist
Boar Attack
Splitting Headache
Kamikaze Ghost
Mouth Cannon
Kamekameha
Gallick Gun
Buster Cannon
Double Buster
Crazy Assault
Energy Rings (Saiyans Only)
Upgrades
Wolf Wind Attack [Wolf Fang Fist]
Victory Cannon [Mouth Cannon]
Super Kamekameha [Kamekameha]
Finish Buster [Buster Cannon]
Galactic Donut [Energy Rings]
Goten Techniques
Fusion Dance
Kamekameha
Super Kamekameha [Kamekameha]
Trunks Techniques
Fusion Dance
Gallick Gun
Buster Cannon
Double Buster
Finish Buster [Buster Cannon]
Technique Descriptions
Substitute ki for energy for androids.
Fusion Dance: Performed in perfect symmetry by both dancers for 3 posts each...
Take 3 steps toward each-other, sideways, while swinging your arms (both of them; together) over your head to point to each-other, and keep your hands flat... say 'Fu-' while doing this.
Raise your farthest legs up, pointing the knees of the raised legs toward each other, while swinging your arms across your chest to point away from each other with your fists clenched... say '-sion' while doing this.
Place your raised legs down on the ground, outstretched and pointing the feet of these legs as far from each other as possible. Bend the knees of your closest legs.
Swing your arms over, lean in sideways together, and touch index fingers of each of both of your hands... say 'Ha!' while doing this.
Dynamite Kick: A kick that injects ki in to its target. The ki then explodes to increase damage.
Wolf Fang Fist: A wild attack of palm strikes, usually finishing with a powerful kick. The attacker somehow appears like a wolf when launching this attack, and races to their target with immense speeds. Therefore this attack is hard to escape, and you can usually only get hit or block... usually a mixture of the two.
Super Volleyball Fist: After 1 post spending time focusing a fair bit of ki through your body. Play volleyball with your opponent (they're the ball) by using the speed involved in the After Image technique, but without the ki drain of the After Image technique. The only ki drain is from the physical attacks. Almost impossible to escape once the opponent is caught in this attack.
If your opponent is unable to escape it at all after 1 post of beating, you then execute a 'spike' to smash them in to the ground for decent high-speed damage.
Boar Attack: Dive headfirst into your opponent at absolutely ridiculous speeds to cause crazy damage. Overpowers all physical attacks (except ki-coated beam-strugglable ones like Flaming Headbutt and Super Dragon Fist) but causes the user to suffer a concussion in the following post. If you use this, it must be your last action in the post, due to the concussion it causes.
Splitting Headache: Gather ki for 1 uninterrupted post, and then throw it in to the sky... it will suddenly fall at a completely unexpected time within the same or the next post as when you released it. Has the potential to slice right through an opponent if used as a finishing move when they're too weak to escape or defend. Consumes a large amount of ki.
Kamikaze Ghost: A weaker version of one of the Fusion Bonus Attacks, which non-fusions can learn.
Gather ki in to your mouth for 1 post, then blow out a single highly explosive ghost replica of yourself. This ghost has its own personality, and detonates with a fantastic explosion when it touches anything (except for Shockwaves and other non-damage ki attacks).
Mouth Cannon: A blast of ki from the mouth. Very surprising, but not particularly powerful unless used while transformed.
Kamekameha: Gather ki in both hands, cupped at your side, while speaking the name of this attack. Thrust your hands at your target, and release the mispronounced version of the legendary wave. This is also pretty good at putting fires out.
Gallick Gun: Gather ki for one turn behind your back, and release it all in one insanely powerful wave of ki. This usually unleashes a large quantity of your ki, so it's best not to use it too often.
Double Buster: A powerful blast of ki from each hand. These blasts will chase an opponent around together.
Buster Cannon: A massive ball of ki released from both hands. Explodes upon contact.
Crazy Assault: A physical assault where each attack causes extra damage as if you're using Final Impact, but for the same stamina cost as if you weren't using Final Impact. Cannot be combined with other combo techniques.
The drawback to this is for every physical attack you launch, you have to yell some ridiculous random name for it out loud, before launching the attack. This reduces your chance of landing each hit by alerting your opponent.
Energy Rings: Point your index and middle finger at your opponent, gather ki for a second, and shoot a few highly concentrated rings of ki. With one turn charge the rings can restrain an opponent and pin them against a wall or something. With two turns charge the rings are so concentrated that they can just rip right through things and out the other side.
Upgrade Descriptions[/u]
Wolf Wind Attack: An even faster and deadlier version of the Wolf Fang Fist. If used right, you can finish the battle with just this attack by totally kicking your opponent's ass. But that would require every single hit to land near perfectly, so it's a pretty tough challenge. On the other hand, this leaves your feet open for attack for a long time while you execute the attack, so it has a very high offensive power in exchange for sacrificing defensive power. Requires a 1 turn charge to focus your ki, and has one use per battle.
Victory Cannon: Requires two posts of charge. This is an absolutley ridiculously overpowered wave of ki from the mouth that seeks to destroy everything in its path. If used correctly this can win a battle, as you'd expect from something called 'Victory Cannon'. One use per battle due to HUGE ki drain. Note that this cannot be used late in a battle. You need to be in good condition, because otherwise you won't have enough ki available.
Super Kamekameha: Same as the regular Kamekameha, but with at least 1 turn of charge to deliver a lot more power. As a random note, a Super Kamekameha is powerful enough to be used to escape the gravitational pull of a star.
Finish Buster: An immensely huge stream of ki is released, like a wave of Buster Cannons that just don't stop! Requires 1 turn charge, and can only be used once per battle due to ki drain.
Galactic Donut: A weaker version of the Bonus Fusion Attack, which non-fusions can learn.
Spend 1 post creating a single solid ring of ki above your head. Then control it with your mind to wrap around your opponent and constrict them.
You're rooted to the spot while controlling the donut, but once an opponent is constricted you're free to beat them (avoiding cheap kills/dismemberments/thefts) while the donut crushes in on their ribs.
Can be broken free from if the opponent sacrifices a very large amount of ki. But you will use a very large amount of ki creating one of these donuts, yourself, too. So make sure it's worth it.