Post by Majin Cajabe on Jul 11, 2009 16:33:01 GMT -5
There is a dojo in the biggest of human villages, where you are able to learn new techniques.
You can learn one technique for every you have.
Each technique takes 20 posts in this dojo to learn.
Some techniques have upgrades.
To upgrade a technique you must take 10 more posts here.
Also, to be able to upgrade in the first place, you must have 10s.
Once you have upgraded, you can either use the regular or upgraded form of it - you are not restricted to using the upgraded form only.
If you wish to learn the Kamehameha, or the World Surprise Attack, go to Master Roshi's, and make sure to buy some porno from either North City or South City's shop before you do!
Earth Techniques[/u]
Masenko-Ha
Dynamite Kick
Wolf Fang Fist
Buster Cannon
Dodonpa Ray
Super Volleyball Fist
Burning Attack
4-Arms Attack
Split Form
Solar Flare
Psychic Halt
Ki Cannon
Tri Beam
Destructo Disk
Spirit Ball Attack
Double Buster
Eye-Laser
Shockwave
Ring of Destruction
Ultimate Wave
Megaton Punch (Humans Only)
Kakusandan (Humans Only)
Rocket Punch (Androids Only)
Energy Field (Androids Only)
Hell's Flash (Androids Only)
Upgrades
Wolf Wind Attack [Wolf Fang Fist]
8-Arms Attack [4-Arms Attack]
Mind Bind [Psychic Halt]
Dodonpa Wave [Dodonpa Ray]
Burning Slash [Burning Attack] - Requires a Blade
Super Masenko [Masenko-Ha]
Explosion [Shockwave]
Finish Buster [Buster Cannon]
Explosive Eye-Laser [Eye-Laser] (Androids Only)
Neo Tri Beam [Tri Beam] (Humans Only)
Descriptions
Substitute ki with energy if you're an android.
Masenko-Ha: A large amount of ki is gathered above the head, and then released forward with both hands. Ki used has a rapid charge rate.
Dynamite Kick: A kick that injects ki in to its target. The ki then explodes to increase damage.
Wolf Fang Fist: A wild attack of palm strikes, usually finishing with a powerful kick. The attacker somehow appears like a wolf when launching this attack, and races to their target with immense speeds. Therefore this attack is hard to escape, and you can usually only get hit or block... usually a mixture of the two.
Buster Cannon: A massive ball of ki released from both hands. Explodes upon contact.
Dodonpa Ray: Highly concentrated ki fired from one finger. This can pierce through its target and tends to also ignite anything flammable.
Super Volleyball Fist: Play volleyball with your opponent (they're the ball, metaphorically speaking) by using the speed involved in the After Image technique, but without the ki drain of the After Image technique. The only ki drain is from the physical attacks. Almost impossible to escape once the opponent is caught in this attack.
If your opponent is unable to escape it at all after 1 post of beating, you then execute a 'spike' to smash them in to the ground for decent high-speed damage.
One use per battle.
Burning Attack: After numerous symmetrical arm motions to manipulate ki, a large flame-shaped mass of ki is rocketed from your palms to your opponent. Stuns opponent for a moment if it hits, granting you the chance of a follow-up attack.
4-Arms Attack: Sacrifice a large portion of your ki to grow two arms out of your back. But if your ki gets too low, the arms will fade.
Split Form: Divide your ki evenly in to multiple copies of yourself. Your ki is evenly divided, but you gain tactical and strategic advantages.
Solar Flare: Requires sunlight. A blinding light bursts out all around you, blinding everyone but you for 2 posts. Only 1 use per battle.
Psychic Halt: Paralyze an opponent for 1 post so you can get in a few cheap hits. Can't be used for cheap kills, dismemberments, or thefts. Only 1 use per battle.
Ki Cannon: Scream, and an invisible force of ki is propelled forward from your body. Can be used to reverse a ki attack back at its user. This comes with a heavy price in that it uses so much ki.
Tri Beam: Requires 1 turn to gather life force (not ki). Life force is far more powerful than ki, making this insanely powerful. Automatically and instantly beats any non-life force non-10x power attack from any character of equal or lower Power Level. Cannot be used while at Weakened 50%. Using this forces you to Weakened 50%, and you lose the ability to use your Desperation Attack.
Destructo Disk: A razor-sharp disk of ki that can cut through almost anything. Regardless of your opponent's Power Level, they won't be able to block this... it'll just cut through them. Requires 1 turn of UNINTERRUPTED focus and a fair amount of ki to make a disk.
Spirit Ball Attack: A highly focused ball of ki that rises from the palm of your hand. You control this ball with your mind, directing it by moving the index and middle finger (together) of one hand around to focus you control. This attack does not explode on contact, but powers through what it hits like a fist, and can therefore be used for multiple hits until the ki you put in it runs out. Requires 1 turn charge.
Double Buster: A powerful blast of ki from each hand. These blasts will chase an opponent around together.
Eye-Laser: Your eyes glow for a split second, and then SURPRISE out come two beams of ki. The beams are focused, and therefore so is the damage.
Shockwave: Thrust your arm forward, releasing an invisible burst of ki at EXTREME SPEEDS. This ki does very little damage, but it's virtually undodgable to anyone who's already in its path. When it hits, it throws its victim way off their feet and back a good distance.
Using this consecutively leads to sudden ki exhaustion and tried arms. Best used in single shots at the right times.
Ring of Destruction: Gather some ki in your palm, and swing your arm around you in one swift motion. This will destroy the area around you in a perfect but hollow ring.
Ultimate Wave: Best used from above. Gather ki in to one hand, and fling your ki down at your enemy. Once this hits, it releases its power in a huge shockwave that tears across the ground. Requires 1 turn of charge due to the power of this attack.
Megaton Punch: Focus your ki intensely in to your fist for one turn. Then dash at your opponent at speeds beyond what you should be even capable of, and smash your fist in to them. The punch will send shockwave rippling throughout the opponent's entire body, and send them flying. The punch itself does massive damage, and the shockwaves stun the opponent to give you the chance for making another attack in your next post, if timed correctly. This can only be attempted once in ten posts.
Kakusandan: After 1 turn of charging ki, you fire a massive energy blast from each hand, and merge them together into a huge ball. You make the ball go up above your opponent(s), and then make it explode into a rain of as many or as few individual blasts as you'd like. All blasts in this rain of ki travel extremely fast and home in on their targets. Drains a massive portion of your ki, and can only be used once per battle.
Rocket Punch: Fire your fist at your opponent! Your hand disconnects from your arm at the wrist. Can be charged for extra speed and damage. Punches of this kind are powerful enough to ignore any power level or racial advantage your opponent may have, so they're well worth the risk of losing your hand for.
Note that you can only use this once per hand per battle... even if you re-attach a hand, you can't fire it off again.
Energy Field: Stop all attacks against you, while also blowing away anyone who's too close. One use per battle; only lasts during the post you activate it, before it becomes just a regular old ki barrier. You can also protect anyone who's close enough for you to reach out and touch, optionally. This uses a fair amount of energy, by the way.
Hell's Flash: Take both your hands off (hold them in your armpits), and from your open wrists fire two massive waves of energy that join to become an even more massive wave. Requires 2 turns of charge, and has one use per battle due to massive energy usage.
Upgrade Descriptions
Wolf Wind Attack: An even faster and deadlier version of the Wolf Fang Fist. If used right, you can finish the battle with just this attack by totally kicking your opponent's ass. But that would require every single hit to land near perfectly, so it's a pretty tough challenge. On the other hand, this leaves your feet open for attack for a long time while you execute the attack, so it has a very high offensive power in exchange for sacrificing defensive power. Requires a 1 turn charge to focus your ki, and has one use per battle.
8-Arms Attack: Grow 6 arms out of your back! Requires 1 turn to gather all the ki... and you need a lot of it. So make sure this is worth it.
Mind Bind: Requires 1 turn charge. Stop all characters of your choice, binding them in their exact spots, unable to move or fight in any way.
Pick one of the frozen characters, and get in a few cheap hits. Can't be used for cheap kills/thefts/dismemberments/etcetera.
Lasts one turn; one use per battle.
To use both Mind Bind and Psychic Halt once each in battle, you must sacrifice a rather large chunk of ki, so it's best only using one of the two.
Dodonpa Wave: A full-size wave fired from one hand, with all the focus of a finger ray combined with all the power of a wave. Plus, it has a homing effect. 1 turn charge for this devastating attack, and requires a huge portion of ki to pull it off.
Burning Slash: A series of slashes with a bladed weapon at intense speeds, finished by a surprise Burning Attack fired from one hand under the arm of the other. The surprise Burning Attack isn't as powerful as a regular Burning Attack, but who cares after you just slashed your opponent to ribbons? Requires a 1 turn charge to gather ki for the surprise Burning Attack finisher.
Super Masenko: Huge amounts of ki are pooled over head, and then unleashed forward with both hands. Ki can be gathered so quickly that this attack can even be used to do major damage to opponents who have power levels way beyond your own. Of course, pouring so much ki out like that isn't good for your stamina. You won't get many shots at this, but they'll all be POWERFUL. Make them count.
Explosion: Spend 2 turns gathering ki, and then release it in a huge explosion around your entire body throughout the area. You only get one shot at this, because, you can imagine this eats up one hell of a huge chunk of your ki.
Finish Buster: An immensely huge stream of ki is released, like a wave of Buster Cannons that just don't stop! Requires 1 turn charge, and can only be used once per battle due to ki drain.
Explosive Eye-Laser: Triggers an explosion where the eye-lasers hit. If you sweep your eye lasers across an area, a trail of explosions are produced. Unfortunately, the more explosions you make, the more energy is required; it's pretty draining.
Neo Tri Beam: Requires 2 turns to gather life force. Then you release multiple Tri Beams one after the other to completely overpower any enemy. Warning: This will knock you out and put you inches from your death. You will need to be healed or given a senzu bean, or else you're just not going to wake up... ever.
You can learn one technique for every you have.
Each technique takes 20 posts in this dojo to learn.
Some techniques have upgrades.
To upgrade a technique you must take 10 more posts here.
Also, to be able to upgrade in the first place, you must have 10s.
Once you have upgraded, you can either use the regular or upgraded form of it - you are not restricted to using the upgraded form only.
If you wish to learn the Kamehameha, or the World Surprise Attack, go to Master Roshi's, and make sure to buy some porno from either North City or South City's shop before you do!
Earth Techniques[/u]
Masenko-Ha
Dynamite Kick
Wolf Fang Fist
Buster Cannon
Dodonpa Ray
Super Volleyball Fist
Burning Attack
4-Arms Attack
Split Form
Solar Flare
Psychic Halt
Ki Cannon
Tri Beam
Destructo Disk
Spirit Ball Attack
Double Buster
Eye-Laser
Shockwave
Ring of Destruction
Ultimate Wave
Megaton Punch (Humans Only)
Kakusandan (Humans Only)
Rocket Punch (Androids Only)
Energy Field (Androids Only)
Hell's Flash (Androids Only)
Upgrades
Wolf Wind Attack [Wolf Fang Fist]
8-Arms Attack [4-Arms Attack]
Mind Bind [Psychic Halt]
Dodonpa Wave [Dodonpa Ray]
Burning Slash [Burning Attack] - Requires a Blade
Super Masenko [Masenko-Ha]
Explosion [Shockwave]
Finish Buster [Buster Cannon]
Explosive Eye-Laser [Eye-Laser] (Androids Only)
Neo Tri Beam [Tri Beam] (Humans Only)
Descriptions
Substitute ki with energy if you're an android.
Masenko-Ha: A large amount of ki is gathered above the head, and then released forward with both hands. Ki used has a rapid charge rate.
Dynamite Kick: A kick that injects ki in to its target. The ki then explodes to increase damage.
Wolf Fang Fist: A wild attack of palm strikes, usually finishing with a powerful kick. The attacker somehow appears like a wolf when launching this attack, and races to their target with immense speeds. Therefore this attack is hard to escape, and you can usually only get hit or block... usually a mixture of the two.
Buster Cannon: A massive ball of ki released from both hands. Explodes upon contact.
Dodonpa Ray: Highly concentrated ki fired from one finger. This can pierce through its target and tends to also ignite anything flammable.
Super Volleyball Fist: Play volleyball with your opponent (they're the ball, metaphorically speaking) by using the speed involved in the After Image technique, but without the ki drain of the After Image technique. The only ki drain is from the physical attacks. Almost impossible to escape once the opponent is caught in this attack.
If your opponent is unable to escape it at all after 1 post of beating, you then execute a 'spike' to smash them in to the ground for decent high-speed damage.
One use per battle.
Burning Attack: After numerous symmetrical arm motions to manipulate ki, a large flame-shaped mass of ki is rocketed from your palms to your opponent. Stuns opponent for a moment if it hits, granting you the chance of a follow-up attack.
4-Arms Attack: Sacrifice a large portion of your ki to grow two arms out of your back. But if your ki gets too low, the arms will fade.
Split Form: Divide your ki evenly in to multiple copies of yourself. Your ki is evenly divided, but you gain tactical and strategic advantages.
Solar Flare: Requires sunlight. A blinding light bursts out all around you, blinding everyone but you for 2 posts. Only 1 use per battle.
Psychic Halt: Paralyze an opponent for 1 post so you can get in a few cheap hits. Can't be used for cheap kills, dismemberments, or thefts. Only 1 use per battle.
Ki Cannon: Scream, and an invisible force of ki is propelled forward from your body. Can be used to reverse a ki attack back at its user. This comes with a heavy price in that it uses so much ki.
Tri Beam: Requires 1 turn to gather life force (not ki). Life force is far more powerful than ki, making this insanely powerful. Automatically and instantly beats any non-life force non-10x power attack from any character of equal or lower Power Level. Cannot be used while at Weakened 50%. Using this forces you to Weakened 50%, and you lose the ability to use your Desperation Attack.
Destructo Disk: A razor-sharp disk of ki that can cut through almost anything. Regardless of your opponent's Power Level, they won't be able to block this... it'll just cut through them. Requires 1 turn of UNINTERRUPTED focus and a fair amount of ki to make a disk.
Spirit Ball Attack: A highly focused ball of ki that rises from the palm of your hand. You control this ball with your mind, directing it by moving the index and middle finger (together) of one hand around to focus you control. This attack does not explode on contact, but powers through what it hits like a fist, and can therefore be used for multiple hits until the ki you put in it runs out. Requires 1 turn charge.
Double Buster: A powerful blast of ki from each hand. These blasts will chase an opponent around together.
Eye-Laser: Your eyes glow for a split second, and then SURPRISE out come two beams of ki. The beams are focused, and therefore so is the damage.
Shockwave: Thrust your arm forward, releasing an invisible burst of ki at EXTREME SPEEDS. This ki does very little damage, but it's virtually undodgable to anyone who's already in its path. When it hits, it throws its victim way off their feet and back a good distance.
Using this consecutively leads to sudden ki exhaustion and tried arms. Best used in single shots at the right times.
Ring of Destruction: Gather some ki in your palm, and swing your arm around you in one swift motion. This will destroy the area around you in a perfect but hollow ring.
Ultimate Wave: Best used from above. Gather ki in to one hand, and fling your ki down at your enemy. Once this hits, it releases its power in a huge shockwave that tears across the ground. Requires 1 turn of charge due to the power of this attack.
Megaton Punch: Focus your ki intensely in to your fist for one turn. Then dash at your opponent at speeds beyond what you should be even capable of, and smash your fist in to them. The punch will send shockwave rippling throughout the opponent's entire body, and send them flying. The punch itself does massive damage, and the shockwaves stun the opponent to give you the chance for making another attack in your next post, if timed correctly. This can only be attempted once in ten posts.
Kakusandan: After 1 turn of charging ki, you fire a massive energy blast from each hand, and merge them together into a huge ball. You make the ball go up above your opponent(s), and then make it explode into a rain of as many or as few individual blasts as you'd like. All blasts in this rain of ki travel extremely fast and home in on their targets. Drains a massive portion of your ki, and can only be used once per battle.
Rocket Punch: Fire your fist at your opponent! Your hand disconnects from your arm at the wrist. Can be charged for extra speed and damage. Punches of this kind are powerful enough to ignore any power level or racial advantage your opponent may have, so they're well worth the risk of losing your hand for.
Note that you can only use this once per hand per battle... even if you re-attach a hand, you can't fire it off again.
Energy Field: Stop all attacks against you, while also blowing away anyone who's too close. One use per battle; only lasts during the post you activate it, before it becomes just a regular old ki barrier. You can also protect anyone who's close enough for you to reach out and touch, optionally. This uses a fair amount of energy, by the way.
Hell's Flash: Take both your hands off (hold them in your armpits), and from your open wrists fire two massive waves of energy that join to become an even more massive wave. Requires 2 turns of charge, and has one use per battle due to massive energy usage.
Upgrade Descriptions
Wolf Wind Attack: An even faster and deadlier version of the Wolf Fang Fist. If used right, you can finish the battle with just this attack by totally kicking your opponent's ass. But that would require every single hit to land near perfectly, so it's a pretty tough challenge. On the other hand, this leaves your feet open for attack for a long time while you execute the attack, so it has a very high offensive power in exchange for sacrificing defensive power. Requires a 1 turn charge to focus your ki, and has one use per battle.
8-Arms Attack: Grow 6 arms out of your back! Requires 1 turn to gather all the ki... and you need a lot of it. So make sure this is worth it.
Mind Bind: Requires 1 turn charge. Stop all characters of your choice, binding them in their exact spots, unable to move or fight in any way.
Pick one of the frozen characters, and get in a few cheap hits. Can't be used for cheap kills/thefts/dismemberments/etcetera.
Lasts one turn; one use per battle.
To use both Mind Bind and Psychic Halt once each in battle, you must sacrifice a rather large chunk of ki, so it's best only using one of the two.
Dodonpa Wave: A full-size wave fired from one hand, with all the focus of a finger ray combined with all the power of a wave. Plus, it has a homing effect. 1 turn charge for this devastating attack, and requires a huge portion of ki to pull it off.
Burning Slash: A series of slashes with a bladed weapon at intense speeds, finished by a surprise Burning Attack fired from one hand under the arm of the other. The surprise Burning Attack isn't as powerful as a regular Burning Attack, but who cares after you just slashed your opponent to ribbons? Requires a 1 turn charge to gather ki for the surprise Burning Attack finisher.
Super Masenko: Huge amounts of ki are pooled over head, and then unleashed forward with both hands. Ki can be gathered so quickly that this attack can even be used to do major damage to opponents who have power levels way beyond your own. Of course, pouring so much ki out like that isn't good for your stamina. You won't get many shots at this, but they'll all be POWERFUL. Make them count.
Explosion: Spend 2 turns gathering ki, and then release it in a huge explosion around your entire body throughout the area. You only get one shot at this, because, you can imagine this eats up one hell of a huge chunk of your ki.
Finish Buster: An immensely huge stream of ki is released, like a wave of Buster Cannons that just don't stop! Requires 1 turn charge, and can only be used once per battle due to ki drain.
Explosive Eye-Laser: Triggers an explosion where the eye-lasers hit. If you sweep your eye lasers across an area, a trail of explosions are produced. Unfortunately, the more explosions you make, the more energy is required; it's pretty draining.
Neo Tri Beam: Requires 2 turns to gather life force. Then you release multiple Tri Beams one after the other to completely overpower any enemy. Warning: This will knock you out and put you inches from your death. You will need to be healed or given a senzu bean, or else you're just not going to wake up... ever.