Post by Majin Cajabe on May 3, 2009 15:41:29 GMT -5
This is not a building, it is a great open field of beautiful grasses where Kai's teach the warriors of the Universe their techniques.
This is where you are able to learn new techniques.
You can learn one technique for every you have.
Each technique takes 20 posts in this dojo to learn.
Some techniques have upgrades.
To upgrade a technique you must take 10 more posts here.
Also, to be able to upgrade in the first place, you must have 10s.
Once you have upgraded, you can either use the regular or upgraded form of it - you are not restricted to using the upgraded form only.
Kai Techniques[/u]
Vanishing Ball
Telekinesis
Psychic Halt
Shockwave
Mind Reader
Ping Pong Attack
Super Dragon Fist
Kai Blow Shot (Kais Only)
Kai Forgery (Kais Only)
Restore (Kais Only)
Kai Transmission (Kais Only)
Upgrades[/u]
Mind Bind [Psychic Halt]
Explosion [Shockwave]
Super Dragon Release [Super Dragon Fist]
Mental Override [Mind Reader] (Kais Only)
Vanishing Buster [Vanishing Ball] (Kais Only)
Descriptions[/u]
Replace ki with energy for androids.
Vanishing Ball: A moderately large ball of ki that turns invisible the moment you fire it!
Telekinesis: Pick up inanimate objects... WITH YOUR MIND. You're frozen in place while using this, and it puts increasing strain on your mind the more objects you're controlling, and the heavier they are. But this can be very effective for overpowering some opponents.
Psychic Halt: Paralyze an opponent for 1 post so you can get in a few cheap hits. Can't be used for cheap kills, dismemberments, or thefts. Only 1 use per battle.
Shockwave: Thrust your arm forward, releasing an invisible burst of ki at EXTREME SPEEDS. This ki does very little damage, but it's virtually undodgable to anyone who's already in its path. When it hits, it throws its victim way off their feet and back a good distance.
Using this consecutively leads to sudden ki exhaustion and tried arms. Best used in single shots at the right times.
Mind Reader: Read the thoughts of an opponent in their last post before yours. This can be used to see through an entire strategy, or get forewarning of a premeditated attack. This has its limits, of course, in that it won't help you against an opponent who is fighting on instinct or out of rage, as their attacks won't have any intention or thought behind them for you to hear during your mind-reading. 1 use per battle.
Ping Pong Attack: Suddenly appear beside your opponent, and kick them as hard as you can, and then After Image in their path. Grab hold of one of their limbs, and repeatedly punch them. They will be bounced away and back like one of those ping pong balls attached to a string on a paddle. Finish them off by swinging them around and releasing them at high speed in to the ground or some scenery; they will be too stunned to defend themselves from impact. Requires 1 post of charge, and the first attack is extremely surprising due to the sudden massive increase in speed (faster than that of Final Impact). If the first kick hits, you're guaranteed to follow through with the rest of the combo. One use per battle because this is extremely draining.
Super Dragon Fist: Requires 2 turns of charge to surround your body with the dragon-shaped ki. With this ki, you have one shot at delivering a punch that can easily tear through an opponent, even if they greatly outclass you. Useless at long range, except for powering through beam struggles with ease to an opponent. One use per battle.
Kai Blow Shot: Take a deep breath, gathering ki for 1 post, and then blow out a massive burst of ki, which is capable of slicing an opponent's flesh up in a grid like fashion. As a finisher, this could even be used to slice your opponent up in to tiny cubes. Uses a lot of ki per use, so don't overdo it.
Kai Forgery: Use your ki to create any object you want, the larger, the heavier, and more complex the object is, the more ki this will expend. You can forge weights using this technique, but only as long as you deduct the correct zenie to make it fair (see Pikkon's Dojo for prices). If casting weights on another character, they must approve of it, otherwise you won't be able to create the weights.
Restore: Sacrifice a large chunk of your ki to heal someone. This process takes one full UNINTERRUPTED post. Also note that if you use Restore, you can't fight (even defensively), and if you fight (even defensively), you can't use Restore. It's one or the other, because this technique uses very large portions of your ki, which makes it impossible for you to be able to fight.
You cannot use this on yourself.
Kai Transmission: Teleport to anywhere you've been before, just by thinking about it. Requires 2 turns of uninterrupted focus, and a large amount of ki.
Upgrade Descriptions
Mind Bind: Requires 1 turn charge. Stop all characters of your choice, binding them in their exact spots, unable to move or fight in any way.
Pick one of the frozen characters, and get in a few cheap hits. Can't be used for cheap kills/thefts/dismemberments/etcetera.
Lasts one turn; one use per battle.
To use both Mind Bind and Psychic Halt once each in battle, you must sacrifice a rather large chunk of ki, so it's best only using one of the two.
Explosion: Spend 2 turns gathering ki, and then release it in a huge explosion around your entire body throughout the area. You only get one shot at this, because, you can imagine this eats up one hell of a huge chunk of your ki.
Super Dragon Release: Requires 2 turns of charge to surround your body with the dragon-shaped ki, just like for Super Dragon Fist. But can be used at a longer range. If you leap at your opponent, you can release the dragon to attempt to bind them in place while you try to punch through them (though releasing the dragon will reduce the power in the actual punch). Or if you managed to land a regular Super Dragon Fist, you can send the dragon around for another shot for some more damage when it explodes on contact, though this will drain the last of what you have away, potentially lowering you to Weakened. One use per battle; you cannot use an additional Super Dragon Fist in the same battle you use this technique in. It's one use combined.
Mental Override: Force your opponent to think of whatever you wish in their next post after yours. Even to the point of controlling their actions. This can make an opponent inexplicably paralyzed with fear and unable to control their power level. Cannot be used to force an opponent in to losing their limbs, dying, handing over equipment, or anything cheap like that. 1 use per battle.
Vanishing Buster: Charge for at least 1 turn to create a large but generic ball of ki... throw it... and it becomes invisible!
This is where you are able to learn new techniques.
You can learn one technique for every you have.
Each technique takes 20 posts in this dojo to learn.
Some techniques have upgrades.
To upgrade a technique you must take 10 more posts here.
Also, to be able to upgrade in the first place, you must have 10s.
Once you have upgraded, you can either use the regular or upgraded form of it - you are not restricted to using the upgraded form only.
Kai Techniques[/u]
Vanishing Ball
Telekinesis
Psychic Halt
Shockwave
Mind Reader
Ping Pong Attack
Super Dragon Fist
Kai Blow Shot (Kais Only)
Kai Forgery (Kais Only)
Restore (Kais Only)
Kai Transmission (Kais Only)
Upgrades[/u]
Mind Bind [Psychic Halt]
Explosion [Shockwave]
Super Dragon Release [Super Dragon Fist]
Mental Override [Mind Reader] (Kais Only)
Vanishing Buster [Vanishing Ball] (Kais Only)
Descriptions[/u]
Replace ki with energy for androids.
Vanishing Ball: A moderately large ball of ki that turns invisible the moment you fire it!
Telekinesis: Pick up inanimate objects... WITH YOUR MIND. You're frozen in place while using this, and it puts increasing strain on your mind the more objects you're controlling, and the heavier they are. But this can be very effective for overpowering some opponents.
Psychic Halt: Paralyze an opponent for 1 post so you can get in a few cheap hits. Can't be used for cheap kills, dismemberments, or thefts. Only 1 use per battle.
Shockwave: Thrust your arm forward, releasing an invisible burst of ki at EXTREME SPEEDS. This ki does very little damage, but it's virtually undodgable to anyone who's already in its path. When it hits, it throws its victim way off their feet and back a good distance.
Using this consecutively leads to sudden ki exhaustion and tried arms. Best used in single shots at the right times.
Mind Reader: Read the thoughts of an opponent in their last post before yours. This can be used to see through an entire strategy, or get forewarning of a premeditated attack. This has its limits, of course, in that it won't help you against an opponent who is fighting on instinct or out of rage, as their attacks won't have any intention or thought behind them for you to hear during your mind-reading. 1 use per battle.
Ping Pong Attack: Suddenly appear beside your opponent, and kick them as hard as you can, and then After Image in their path. Grab hold of one of their limbs, and repeatedly punch them. They will be bounced away and back like one of those ping pong balls attached to a string on a paddle. Finish them off by swinging them around and releasing them at high speed in to the ground or some scenery; they will be too stunned to defend themselves from impact. Requires 1 post of charge, and the first attack is extremely surprising due to the sudden massive increase in speed (faster than that of Final Impact). If the first kick hits, you're guaranteed to follow through with the rest of the combo. One use per battle because this is extremely draining.
Super Dragon Fist: Requires 2 turns of charge to surround your body with the dragon-shaped ki. With this ki, you have one shot at delivering a punch that can easily tear through an opponent, even if they greatly outclass you. Useless at long range, except for powering through beam struggles with ease to an opponent. One use per battle.
Kai Blow Shot: Take a deep breath, gathering ki for 1 post, and then blow out a massive burst of ki, which is capable of slicing an opponent's flesh up in a grid like fashion. As a finisher, this could even be used to slice your opponent up in to tiny cubes. Uses a lot of ki per use, so don't overdo it.
Kai Forgery: Use your ki to create any object you want, the larger, the heavier, and more complex the object is, the more ki this will expend. You can forge weights using this technique, but only as long as you deduct the correct zenie to make it fair (see Pikkon's Dojo for prices). If casting weights on another character, they must approve of it, otherwise you won't be able to create the weights.
Restore: Sacrifice a large chunk of your ki to heal someone. This process takes one full UNINTERRUPTED post. Also note that if you use Restore, you can't fight (even defensively), and if you fight (even defensively), you can't use Restore. It's one or the other, because this technique uses very large portions of your ki, which makes it impossible for you to be able to fight.
You cannot use this on yourself.
Kai Transmission: Teleport to anywhere you've been before, just by thinking about it. Requires 2 turns of uninterrupted focus, and a large amount of ki.
Upgrade Descriptions
Mind Bind: Requires 1 turn charge. Stop all characters of your choice, binding them in their exact spots, unable to move or fight in any way.
Pick one of the frozen characters, and get in a few cheap hits. Can't be used for cheap kills/thefts/dismemberments/etcetera.
Lasts one turn; one use per battle.
To use both Mind Bind and Psychic Halt once each in battle, you must sacrifice a rather large chunk of ki, so it's best only using one of the two.
Explosion: Spend 2 turns gathering ki, and then release it in a huge explosion around your entire body throughout the area. You only get one shot at this, because, you can imagine this eats up one hell of a huge chunk of your ki.
Super Dragon Release: Requires 2 turns of charge to surround your body with the dragon-shaped ki, just like for Super Dragon Fist. But can be used at a longer range. If you leap at your opponent, you can release the dragon to attempt to bind them in place while you try to punch through them (though releasing the dragon will reduce the power in the actual punch). Or if you managed to land a regular Super Dragon Fist, you can send the dragon around for another shot for some more damage when it explodes on contact, though this will drain the last of what you have away, potentially lowering you to Weakened. One use per battle; you cannot use an additional Super Dragon Fist in the same battle you use this technique in. It's one use combined.
Mental Override: Force your opponent to think of whatever you wish in their next post after yours. Even to the point of controlling their actions. This can make an opponent inexplicably paralyzed with fear and unable to control their power level. Cannot be used to force an opponent in to losing their limbs, dying, handing over equipment, or anything cheap like that. 1 use per battle.
Vanishing Buster: Charge for at least 1 turn to create a large but generic ball of ki... throw it... and it becomes invisible!